10.1 Probability Basics
Understanding Probability
Probability measures how likely something is to happen. It's a number between 0 and 1, where 0 means impossible and 1 means IT. WILL. HAPPEN.
Probability measures how likely something is to happen. It's a number between 0 and 1, where 0 means impossible and 1 means IT. WILL. HAPPEN.
⚡ The Probability Scale:
Examples on the scale:
• P = 0: Rolling a 7 on a normal die (impossible)
• P = 0.25: Drawing a heart from a deck of cards (1 in 4)
• P = 0.5: Flipping heads on a fair coin (even chance)
• P = 0.75: Not rolling a 6 on a die (5 out of 6)
• P = 1: The sun rising tomorrow (certain)
• P = 0: Rolling a 7 on a normal die (impossible)
• P = 0.25: Drawing a heart from a deck of cards (1 in 4)
• P = 0.5: Flipping heads on a fair coin (even chance)
• P = 0.75: Not rolling a 6 on a die (5 out of 6)
• P = 1: The sun rising tomorrow (certain)
⚡ Probability Formulas:
Basic Probability
$$P(\text{event}) = \frac{\text{No. of favorable outcomes}}{\text{Total no. of outcomes}}$$
For equally likely outcomes
Relative Frequency
$$P(\text{event}) = \frac{\text{No. of times event occurred}}{\text{Total no. of trials}}$$
Based on experimental data
Example 1: Basic Probability with a Die
What is the probability of rolling a 4 on a fair six-sided die?
Solution:
Number of favorable outcomes = 1 (only one face shows 4)
Total number of outcomes = 6 (faces numbered 1 to 6)
$$P(\text{rolling a 4}) = \frac{1}{6}$$
As a decimal: $P = 0.167$ or about $16.7\%$
Answer: $\frac{1}{6}$ or approximately 0.167
Number of favorable outcomes = 1 (only one face shows 4)
Total number of outcomes = 6 (faces numbered 1 to 6)
$$P(\text{rolling a 4}) = \frac{1}{6}$$
As a decimal: $P = 0.167$ or about $16.7\%$
Answer: $\frac{1}{6}$ or approximately 0.167
Example 2: Probability with Playing Cards
A standard deck has 52 cards: 13 hearts, 13 diamonds, 13 clubs, 13 spades. What is the probability of drawing a heart?
Solution:
Number of hearts = 13
Total number of cards = 52
$$P(\text{heart}) = \frac{13}{52} = \frac{1}{4}$$
As a decimal: $P = 0.25$ or $25\%$
Answer: $\frac{1}{4}$ or 0.25
Solution:
Number of hearts = 13
Total number of cards = 52
$$P(\text{heart}) = \frac{13}{52} = \frac{1}{4}$$
As a decimal: $P = 0.25$ or $25\%$
Answer: $\frac{1}{4}$ or 0.25
Example 3: Relative Frequency
A factory makes light bulbs. Out of 500 bulbs tested, 15 were defective. Estimate the probability that a randomly selected bulb is defective.
Solution:
This is experimental probability (relative frequency):
Number of defective bulbs = 15
Total bulbs tested = 500
$$P(\text{defective}) = \frac{15}{500} = \frac{3}{100} = 0.03$$
Answer: 0.03 or 3%
Interpretation: About 3 out of every 100 bulbs are defective
Solution:
This is experimental probability (relative frequency):
Number of defective bulbs = 15
Total bulbs tested = 500
$$P(\text{defective}) = \frac{15}{500} = \frac{3}{100} = 0.03$$
Answer: 0.03 or 3%
Interpretation: About 3 out of every 100 bulbs are defective
Example 4: Complementary Events
If the probability of rain tomorrow is 0.3, what is the probability it won't rain?
Key Concept: $P(\text{not A}) = 1 - P(\text{A})$
Solution:
$P(\text{no rain}) = 1 - P(\text{rain})$
$P(\text{no rain}) = 1 - 0.3 = 0.7$
Answer: 0.7 or 70%
Key Concept: $P(\text{not A}) = 1 - P(\text{A})$
Solution:
$P(\text{no rain}) = 1 - P(\text{rain})$
$P(\text{no rain}) = 1 - 0.3 = 0.7$
Answer: 0.7 or 70%
💡 Probability Tips:
• Range: Probability is always between 0 and 1 (or 0% to 100%)
• All probabilities sum to 1: If you list all possible outcomes
• Fractions, decimals, percentages: All are valid ways to express probability
• Fair means equal chance: Fair die, fair coin, etc.
• Relative frequency gets better with more trials: Law of large numbers
• All probabilities sum to 1: If you list all possible outcomes
• Fractions, decimals, percentages: All are valid ways to express probability
• Fair means equal chance: Fair die, fair coin, etc.
• Relative frequency gets better with more trials: Law of large numbers
🎯 Probability Practice
Understanding Sample Space
The sample space is the set of all possible outcomes of an experiment. Listing outcomes systematically helps us calculate probabilities accurately.
The sample space is the set of all possible outcomes of an experiment. Listing outcomes systematically helps us calculate probabilities accurately.
⚡ Key Concepts:
Sample Space
S = {all possible outcomes}
Complete list of what could happen
Event
E ⊆ S
A subset of the sample space
Equally Likely
Each outcome has same probability
Fair coins, fair dice, well-shuffled cards
Example 1: Flipping a Coin
List the sample space for flipping a coin once.
Sample Space: S = {H, T}
Number of outcomes: 2
If the coin is fair:
$P(H) = \frac{1}{2}$ and $P(T) = \frac{1}{2}$
Note: $P(H) + P(T) = \frac{1}{2} + \frac{1}{2} = 1$ ✓
H
T
Number of outcomes: 2
If the coin is fair:
$P(H) = \frac{1}{2}$ and $P(T) = \frac{1}{2}$
Note: $P(H) + P(T) = \frac{1}{2} + \frac{1}{2} = 1$ ✓
Example 2: Rolling a Die
List the sample space for rolling a six-sided die.
Sample Space: S = {1, 2, 3, 4, 5, 6}
Number of outcomes: 6
Example events:
• Even number: E = {2, 4, 6}, so $P(\text{even}) = \frac{3}{6} = \frac{1}{2}$
• Greater than 4: E = {5, 6}, so $P(> 4) = \frac{2}{6} = \frac{1}{3}$
Sample Space: S = {1, 2, 3, 4, 5, 6}
1
2
3
4
5
6
Example events:
• Even number: E = {2, 4, 6}, so $P(\text{even}) = \frac{3}{6} = \frac{1}{2}$
• Greater than 4: E = {5, 6}, so $P(> 4) = \frac{2}{6} = \frac{1}{3}$
Example 3: Two Coins
List all possible outcomes when flipping two coins.
Systematic listing:
First coin H: HH, HT
First coin T: TH, TT
Sample Space: S = {HH, HT, TH, TT}
Number of outcomes: 4
Find probabilities:
• Both heads: $P(HH) = \frac{1}{4}$
• Exactly one head: Events {HT, TH}, so $P = \frac{2}{4} = \frac{1}{2}$
• At least one head: Events {HH, HT, TH}, so $P = \frac{3}{4}$
Systematic listing:
First coin H: HH, HT
First coin T: TH, TT
Sample Space: S = {HH, HT, TH, TT}
HH
HT
TH
TT
Find probabilities:
• Both heads: $P(HH) = \frac{1}{4}$
• Exactly one head: Events {HT, TH}, so $P = \frac{2}{4} = \frac{1}{2}$
• At least one head: Events {HH, HT, TH}, so $P = \frac{3}{4}$
Example 4: Two Dice
How many outcomes are there when rolling two dice? Find P(sum = 7).
Sample Space:
For each outcome on first die (1-6), there are 6 outcomes on second die
Total outcomes = 6 × 6 = 36
Finding P(sum = 7):
List all ways to get sum of 7:
(1,6), (2,5), (3,4), (4,3), (5,2), (6,1)
That's 6 favorable outcomes
$$P(\text{sum} = 7) = \frac{6}{36} = \frac{1}{6}$$
Answer: $\frac{1}{6}$ or approximately 0.167
Sample Space:
For each outcome on first die (1-6), there are 6 outcomes on second die
Total outcomes = 6 × 6 = 36
Finding P(sum = 7):
List all ways to get sum of 7:
(1,6), (2,5), (3,4), (4,3), (5,2), (6,1)
That's 6 favorable outcomes
$$P(\text{sum} = 7) = \frac{6}{36} = \frac{1}{6}$$
Answer: $\frac{1}{6}$ or approximately 0.167
Example 5: Choosing from Letters
The letters of the word MATHS are written on cards. One card is chosen at random. Find the probability of choosing a vowel.
Sample Space: S = {M, A, T, H, S}
Number of outcomes: 5
Vowels: Only A is a vowel
Number of vowels = 1
$$P(\text{vowel}) = \frac{1}{5}$$
Answer: $\frac{1}{5}$ or 0.2
Sample Space: S = {M, A, T, H, S}
M
A
T
H
S
Vowels: Only A is a vowel
Number of vowels = 1
$$P(\text{vowel}) = \frac{1}{5}$$
Answer: $\frac{1}{5}$ or 0.2
💡 Sample Space Tips:
• Be systematic: List outcomes in an organized way to avoid missing any
• Two events: Use a table or tree diagram to list all combinations
• Count carefully: Double-check you haven't counted anything twice
• Product rule: If event A has m outcomes and event B has n outcomes, together they have m × n outcomes
• Check your work: All probabilities should add up to 1
• Two events: Use a table or tree diagram to list all combinations
• Count carefully: Double-check you haven't counted anything twice
• Product rule: If event A has m outcomes and event B has n outcomes, together they have m × n outcomes
• Check your work: All probabilities should add up to 1
🧮 Coin and Die samples
🎯 Sample Space Practice
Real Life Uses of Probability:
• Weather forecasting: 70% chance of rain
• Medical testing: Probability of disease given test results
• Insurance: Calculating premiums based on risk
• Sports: Predicting game outcomes
• Quality control: Testing products for defects
• Gambling: Casino games designed using probability
• Finance: Stock market predictions and risk assessment
• Weather forecasting: 70% chance of rain
• Medical testing: Probability of disease given test results
• Insurance: Calculating premiums based on risk
• Sports: Predicting game outcomes
• Quality control: Testing products for defects
• Gambling: Casino games designed using probability
• Finance: Stock market predictions and risk assessment